PURRS OF CALL

EXPLORE · TRADE · NAP

A tap-only maritime trading run crewed by cats. Five ports, eight goods, twenty voyages. Buy crates where they are cheap, sail, sell them where they are wanted.

PLAY THE PROTOTYPE →
This is a prototype. The loop is complete and playable end to end, and the economy now passes all five of its automated balance gates over 120 simulated campaigns — including the one that checks that grinding a single profitable route beats out worse than rotating between ports. What no simulation can tell us is whether that rotation feels like your own clever plan. That part needs players.

Part of the Fable experiments. The design specification was written by Claude Fable 5; the game itself was built by Claude Opus 5, which is the model under test here. One self-contained page: all audio and all animation are generated in code, with a single embedded image — the captain, cropped from the poster.

build 202607310124